Prestige Points And What to Do With Them

Prestige Points And What to Do With Them

Prestige Points And What to Do With Them


Spending Prestige Points

A character’s Prestige Points reflect the goodwill, political capital, and personal favors she has built up through service to an organization. While a character’s Fame can provide her with certain titles and privileges, most tangible benefits of membership are listed under the header Prestige Awards and are acquired by spending Prestige Points on boons (vanities), favors, aid, spellcasting, or other services. (See page 10 of this guide for a table of generic awards a PC can purchase with Prestige Points).

Once a Prestige Point is spent, it is spent permanently; it is not recovered automatically like lost hit points or ability score damage. The character must earn more Prestige Points by completing additional missions to replenish her total.

Characters may not spend Prestige Points during combat. For the sake of simplicity, many GMs might consider limiting characters to spending Prestige Points only once per gaming session.

The monetary equivalent of 1 Prestige Point is approximately 375 gp, though characters should normally only be able to spend Prestige Points on services, not physical goods.

Player characters may not pool Prestige Points to obtain more expensive items or boons. As a general rule, Prestige Points are designed to be spent by characters on themselves.

A character can spend Prestige Points when in contact with Pathfinder Society agents and allies. When in Magnimar, PCs may speak directly with Sheila Heidmarch for this purpose, but when in the wilds of Varisia, there is an increased cost associated with spending Prestige Points. Prestige Point costs increase by 5 in communities smaller than 5,000 people. A player can spend Prestige Points even if the PC is dead, petrified, or otherwise out of commission. This represents the PC having made prior arrangements with the society to perform certain actions on her behalf, such as having her raised from the dead. In this event, the PC’s actual location does not impact the Prestige Point cost at all.

 

Generic Prestige Awards
Award Cost*
+4 on any one skill check 1 PP
Dispel magic 1 PP
Lesser restoration 1 PP
Make whole 1 PP
Remove blindness/deafness 1 PP
Remove curse 1 PP
Remove disease 1 PP
Remove paralysis 1 PP
Free purchase up to 150 gp** 1 PP
Atonement (8 PP to restore cleric/druid powers) 2 PP
Break enchantment 2 PP
Greater dispel magic 2 PP
Neutralize poison 2 PP
Restoration (4 PP to remove a permanent negative level) 2 PP
Free purchase up to 750 gp** 2 PP
Regenerate 3 PP
Raise dead 16 PP
Greater restoration 16 PP
Resurrection 32 PP
True resurrection 77 PP
* Add +5 to this cost if this benefit is purchased outside a settlement of 5,000 residents or more.  
** Once per session, you can acquire any single item of this cost or less from your faction by spending the appropriate amount of Prestige Points.  


Using Fame and Prestige

The Pathfinders have access to strange magic and mysterious rituals derived from half-understood lore.

Fame 1: When in a Pathfinder lodge library, gain a +5 circumstance bonus on one Knowledge check. The check takes 1 hour, reflecting the need to reference the appropriate materials. This bonus does not stack with the +4 bonus on one check listed in the Generic Prestige Awards table.

1 PP: Transcribe a common spell (one listed in the Pathfinder RPG Core Rulebook, or any spell the GM feels is common in the world) from a Pathfinder lodge library into a wizard’s spellbook or alchemist’s formula book. This spell must be of a level the PC can cast and on that PC’s spell list. This benefit does not require a Spellcraft check or any additional transcribing costs.

Fame 1, 1 PP: Acquire your own basic wayfinder. Details on wayfinders can be found in the Resources Section of this Player’s Guide.

Fame 5, 1 PP: Become familiar with an uncommon or rare spell (at the GM’s discretion) from a Pathfinder lodge library, allowing a bard, sorcerer, or similar spellcaster to select it as a spell known at the next available opportunity (this benefit allows the character to gain access to bard or sorcerer spells from sources other than the Pathfinder RPG Core Rulebook without having to do spell research or find a copy of the spell while adventuring).

Fame 5, 1 PP: Exchange one character trait taken at character creation for a new Pathfinder Society trait (see Shattered Star Player's Guide, p. 5). The character must still obey the normal trait system rules (such as not having more than one trait from the same category); however, the new trait does not need to be from the same category as the trait it replaces.

Fame 5, 5+ PP: Gain a contact in a particular city. The character can consult with the contact for local gossip, news, and advice; this benefit grants the character a +2 bonus on Diplomacy checks to gather information, Knowledge (history), Knowledge (local), Knowledge (nobility), and Knowledge (religion) checks regarding the contact’s city made within that city. The character must wait 24 hours for the contact to provide the desired information. For an additional 10 PP, the bonus from the contact increases to +4. A character may have contacts in multiple cities, but multiple contacts in the same city provide no extra benefit. If the contact dies, the character can spend Prestige Points to find a replacement contact.

Fame 10: Purchase faction spellcasting at 1 PP less than normal (minimum 1).

Fame 15: Purchase ioun stones from a Pathfinder Lodge at a 10% discount.

Fame 15, 2 PP: Access a special section of a Pathfinder lodge library for 1 week and gain a +10 circumstance bonus on any one Knowledge check. This bonus does not stack with the +4 bonus on one skill check listed in the Generic Prestige Awards table.

Fame 20: Gain free passage on caravans and merchant vessels that are friendly to the Pathfinder Society.

Fame 20: Purchase any magic item worth up to 10,000 gp value from a Pathfinder lodge at a 10% discount.

Fame 20, 6 PP: Access a hidden cache of supplies in a wilderness area. These supplies consist of survival gear such as dried food, clean water, spare weapons, rope, sunrods, spell components, and other nonmagical equipment listed in the Core Rulebook. Spending Prestige Points on this resource represents finding a cache within 2d6 x 10 minutes of the character’s current location; the character does not need to plan ahead for this cache or know of its existence (it is, in effect, a plot device for acquiring emergency items). A typical cache contains up to 375 gp worth of these goods, and many times they are found near sites the Pathfinders planned to explore at some point. This resource always incurs the +5 PP increase (included) for being outside a community of at least 5,000 people.

Fame 20, 5 PP: Gain the services of a learned scribe. This scribe is assigned to you from Heidmarch Manor and follows you on your travels chronicling your fame and adventurous exploits.

Fame 40, 1 PP: Gain a reputation as a famous and successful Pathfinder. The character is in effect a celebrity adventurer and is well known in several countries (though whether this is with fame or infamy depends on the history and personality of the character). This reputation grants the character a +2 circumstance bonus on Bluff, Diplomacy, and Intimidate checks when dealing with someone who knows of her fame. Many Pathfinders with this level of prestige go on to become venture-captains (though the Decemvirate selects venture-captains based on qualities other than prestige).



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